Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerState > API/Runtime/Engine/GameFramework/APlayerState/SetUniqueId
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include | #include "GameFramework/PlayerState.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
void SetUniqueId
&40;
FUniqueNetIdRepl && NewUniqueId
&41;
Remarks
Associate an online unique id with this player
Parameters
Name | Description |
---|---|
InUniqueId | the unique id associated with this player |