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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerState > API/Runtime/Engine/GameFramework/APlayerState/SetUniqueId
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
| Include | #include "GameFramework/PlayerState.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
void SetUniqueId
&40;
const FUniqueNetIdRepl & NewUniqueId
&41;
Remarks
Associate an online unique id with this player
Parameters
| Name | Description |
|---|---|
| InUniqueId | the unique id associated with this player |