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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerState
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
| Include | #include "GameFramework/PlayerState.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
virtual void RegisterPlayerWithSession
(
bool bWasFromInvite
)
Remarks
Register a player with the online subsystem
Parameters
| Name | Description |
|---|---|
| bWasFromInvite | was this player invited directly |