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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerState
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
| Include | #include "GameFramework/PlayerState.h" |
void ReceiveOverrideWith
&40;
APlayerState &42; OldPlayerState
&41;
Remarks
Can be implemented in Blueprint Child to move more properties from old to new PlayerState when reconnecting
Parameters
| Name | Description |
|---|---|
| OldPlayerState | Old PlayerState, which we use to fill the new one with |