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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerState
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
| Include | #include "GameFramework/PlayerState.h" |
UFUNCTION (BlueprintImplementableEvent, Category=PlayerState, Meta=(DisplayName="CopyProperties"))
void ReceiveCopyProperties
(
APlayerState * NewPlayerState
)
Remarks
Can be implemented in Blueprint Child to move more properties from old to new PlayerState when traveling to a new level
Parameters
| Name | Description |
|---|---|
| NewPlayerState | New PlayerState, which we fill with the current properties |