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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerState
Syntax
UPROPERTY (ReplicatedUsing=OnRep_PlayerId, Category=PlayerState, BlueprintGetter=GetPlayerId)
int32 PlayerId
Remarks
Unique net id number. Actual value varies based on current online subsystem, use it only as a guaranteed unique number per player.