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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerState
Deprecated * This version of IsPrimaryPlayer has been deprecated, please use the Platform Device Mapper to check the owning PlatformUserId instead.
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
| Include | #include "GameFramework/PlayerState.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
virtual bool IsPrimaryPlayer&40;&41; const
Remarks
Return true if PlayerState is primary (ie. non-splitscreen) player