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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerState
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include | #include "GameFramework/PlayerState.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
virtual FString GetPlayerNameCustom&40;&41; const
Remarks
Custom access to player name, called only when bUseCustomPlayerNames is set