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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerState
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include | #include "GameFramework/PlayerState.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
virtual void CopyProperties
&40;
APlayerState &42; PlayerState
&41;
Remarks
Copy properties which need to be saved in inactive PlayerState