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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerState
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
| Include | #include "GameFramework/PlayerState.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
UFUNCTION (BlueprintCallable, Category="PlayerState", Meta=(DisplayName="Get Unique Net Id"))
FUniqueNetIdRepl BP_GetUniqueId() const
Remarks
Gets the online unique id for a player. If a player is logged in this will be consistent across all clients and servers.