Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerStart.h |
| Include | #include "GameFramework/PlayerStart.h" |
Syntax
UCLASS (Blueprintable, ClassGroup=Common, HideCategories=Collision, MinimalAPI)
class APlayerStart : public ANavigationObjectBase
Remarks
This class indicates a location where a player can spawn when the game begins.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | PlayerStartTag | Used when searching for which playerstart to use. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
APlayerStart
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UArrowComponent * | Returns ArrowComponent subobject |
See Also
https://docs.unrealengine.com/latest/INT/Engine/Actors/PlayerStart/