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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=PlayerController)
uint32 bShouldPerformFullTickWhenPaused: 1
Remarks
Whether we fully tick when the game is paused, if our tick function is allowed to do so. If false, we do a minimal update during the tick.