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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
Syntax
UPROPERTY (VisibleInstanceOnly, BlueprintReadOnly, Category=PlayerController)
uint32 bPlayerIsWaiting: 1
Remarks
True if PlayerController is currently waiting for the match to start or to respawn. Only valid in Spectating state.