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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
- AActor::UseShortConnectTimeout()
- APlayerController::UseShortConnectTimeout()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
virtual bool UseShortConnectTimeout() const
Remarks
Used by the net connection to determine if a net owning actor should switch to using the shortened timeout value true to switch from InitialConnectTimeout to ConnectionTimeout values on the net driver