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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
- APlayerController::UpdateHiddenComponents()
- ADebugCameraController::UpdateHiddenComponents()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
virtual void UpdateHiddenComponents
(
const FVector & ViewLocation,
TSet < FPrimitiveComponentId > &
)
Remarks
Builds a list of components that are hidden based upon gameplay
Parameters
| Name | Description |
|---|---|
| ViewLocation | the view point to hide/unhide from |
| HiddenComponents | the list to add to/remove from |