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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=WorldPartition,
Meta=(EditCondition="bEnableStreamingSource"))
TArray < FStreamingSourceShape > StreamingSourceShapes
Remarks
Optional aggregated shape list used to build a custom shape for the streaming source. When empty, fallbacks sphere shape with a radius equal to grid's loading range.