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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
virtual void SmoothTargetViewRotation
&40;
APawn &42; TargetPawn,
float DeltaSeconds
&41;
Remarks
Called client-side to smoothly interpolate received TargetViewRotation (result is in BlendedTargetViewRotation)
Parameters
| Name | Description |
|---|---|
| TargetPawn | is the pawn which is the current ViewTarget |
| DeltaSeconds | is the time interval since the last smoothing update |