Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
- AController::ShouldParticipateInSeamlessTravel()
- APlayerController::ShouldParticipateInSeamlessTravel()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
virtual bool ShouldParticipateInSeamlessTravel() const
Remarks
Whether this controller should persist through seamless travel Player controllers should always be included in seamless travel