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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
- AController::SetPawn()
- APlayerController::SetPawn()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
virtual void SetPawn
(
APawn * InPawn
)
Remarks
Setter for Pawn. Normally should only be used internally when possessing/unpossessing a Pawn.