Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="Game|Player",
Meta=(DisplayName="Set Mouse Position", Keywords="mouse"))
void SetMouseLocation
(
const int X,
const int Y
)
Remarks
Positions the mouse cursor in screen space, in pixels.