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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="Input")
void SetControllerDeadZones
(
const float LeftDeadZone,
const float RightDeadZone
)
Remarks
Sets the deadzones of the player's controller
Parameters
| Name | Description |
|---|---|
| LeftDeadZone | Inner DeadZone for the left analog stick |
| RightDeadZone | Inner DeadZone for the right analog stick |