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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController > API/Runtime/Engine/GameFramework/APlayerController/SetCinematicMode
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual void SetCinematicMode
&40;
bool bInCinematicMode,
bool bAffectsMovement,
bool bAffectsTurning
&41;
Remarks
Adjust input based on cinematic mode
Parameters
| Name | Description |
|---|---|
| bInCinematicMode | specify true if the player is entering cinematic mode; false if the player is leaving cinematic mode. |
| bAffectsMovement | specify true to disable movement in cinematic mode, enable it when leaving |
| bAffectsTurning | specify true to disable turning in cinematic mode or enable it when leaving |