Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (Unreliable, Server, WithValidation)
void ServerUpdateCamera
(
FVector_NetQuantize CamLoc,
int32 CamPitchAndYaw
)
Remarks
If PlayerCamera.bUseClientSideCameraUpdates is set, client will replicate camera positions to the server.