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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
void ServerUpdateCamera
&40;
FVector_NetQuantize CamLoc,
int32 CamPitchAndYaw
&41;
Remarks
If PlayerCamera.bUseClientSideCameraUpdates is set, client will replicate camera positions to the server.