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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
void ServerSetSpectatorLocation
&40;
FVector NewLoc,
FRotator NewRot
&41;
Remarks
When spectating, updates spectator location/rotation and pings the server to make sure spectating should continue.