Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (Server, Unreliable)
void ServerSendLatestAsyncPhysicsTimestamp
(
FAsyncPhysicsTimestamp Timestamp
)
Remarks
Server receives the clients FAsyncPhysicsTimestamp with its predicted ServerFrame and clients LocalFrame, to updates the time dilation needed to keep the ServerFrame prediction in sync