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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (Server, Unreliable)
void ServerRecvClientInputFrame
(
int32 RecvClientInputFrame,
const TArray < uint8 > & Data
)
Remarks
Client says "Here is input frame number X" (and then calls other RPCs to deliver InputCmd payload)