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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
void ServerNotifyLoadedWorld
&40;
FName WorldPackageName
&41;
Remarks
Called to notify the server when the client has loaded a new world via seamless traveling
Parameters
Name | Description |
---|---|
WorldPackageName | the name of the world package that was loaded |