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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual void ReceivedGameModeClass
&40;
TSubclassOf< class AGameModeBase > GameModeClass
&41;
Remarks
This function will be called to notify the player controller that the world has received its game class. In the case of a client we need to initialize the Input System here.
GameModeClass - The Class of the game that was replicated