Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
- APlayerController::PreProcessInput()
- ADebugCameraController::PreProcessInput()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual void PreProcessInput
&40;
const float DeltaTime,
const bool bGamePaused
&41;
Remarks
Method called prior to processing input