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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
virtual bool PostProcessWorldToScreen
(
FVector WorldLocation,
FVector2D & ScreenLocation,
bool bPlayerViewportRelative
) const
Remarks
After successful world to screen projection, allows custom post-processing of the resulting ScreenLocation. Whether projected location remains valid.