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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
- AActor::OnSerializeNewActor()
- APlayerController::OnSerializeNewActor()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual void OnSerializeNewActor
&40;
class FOutBunch & OutBunch
&41;
Remarks
SerializeNewActor has just been called on the actor before network replication (server side)
Parameters
| Name | Description |
|---|---|
| OutBunch | Bunch containing serialized contents of actor prior to replication |