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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
- AActor::OnActorChannelOpen()
- APlayerController::OnActorChannelOpen()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
virtual void OnActorChannelOpen
(
class FInBunch & InBunch,
class UNetConnection * Connection
)
Remarks
Allows for a specific response from the actor when the actor channel is opened (client side)
Parameters
| Name | Description |
|---|---|
| InBunch | Bunch received at time of open |
| Connection | the connection associated with this actor |