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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual bool NotifyServerReceivedClientData
&40;
APawn &42; InPawn,
float TimeStamp
&41;
Remarks
Notify the server that client data was received on the Pawn. true if InPawn is acknowledged on the server, false otherwise.