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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
virtual void NotifyLoadedWorld
(
FName WorldPackageName,
bool bFinalDest
)
Remarks
Called to notify the server when the client has loaded a new world via seamless traveling
Parameters
| Name | Description |
|---|---|
| WorldPackageName | the name of the world package that was loaded |
| bFinalDest | whether this world is the destination map for the travel (i.e. not the transition level) |