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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
void K2_ClientPlayForceFeedback
&40;
class UForceFeedbackEffect &42; ForceFeedbackEffect,
FName Tag,
bool bLooping,
bool bIgnoreTimeDilation,
bool bPlayWhilePaused
&41;
Remarks
Play a force feedback pattern on the player's controller
Parameters
Name | Description |
---|---|
ForceFeedbackEffect | The force feedback pattern to play |
bLooping | Whether the pattern should be played repeatedly or be a single one shot |
bIgnoreTimeDilation | Whether the pattern should ignore time dilation |
bPlayWhilePaused | Whether the pattern should continue to play while the game is paused |
Tag | A tag that allows stopping of an effect. If another effect with this Tag is playing, it will be stopped and replaced |