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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category=WorldPartition)
virtual bool IsStreamingSourceEnabled() const
Remarks
Whether the PlayerController should be used as a World Partiton streaming source. Default implementation returns bEnableStreamingSource but can be overriden in child classes. true if it should.