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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
virtual bool IsPlayerMuted
(
const class FUniqueNetId & PlayerId
)
Remarks
Is the specified player muted by this controlling player for any reason (gameplay, system, etc), check voice interface IsMuted() for system mutes true if player is muted, false otherwise
Parameters
| Name | Description |
|---|---|
| PlayerId | potentially muted player |