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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
- AActor::GetNetOwningPlayer()
- APlayerController::GetNetOwningPlayer()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual UPlayer * GetNetOwningPlayer()
Remarks
Return the owning UPlayer (if any) of this actor. This will be a local player, a net connection, or nullptr.