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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
int32 GetLocalToServerAsyncPhysicsTickOffset&40;&41; const
Remarks
Returns the current estimated offset between the local async physics step and the server. This is useful for dealing with low level synchronization. In general it's recommended to use GetAsyncPhysicsTimestamp which accounts for the offset automatically