Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController > API/Runtime/Engine/GameFramework/APlayerController/GetInputTouchState
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
void GetInputTouchState
&40;
ETouchIndex::Type FingerIndex,
float & LocationX,
float & LocationY,
bool & bIsCurrentlyPressed
&41; const
Remarks
Retrieves the X and Y screen coordinates of the specified touch key. Returns false if the touch index is not down