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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="Game|Player")
void GetInputMotionState
(
FVector & Tilt,
FVector & RotationRate,
FVector & Gravity,
FVector & Acceleration
) const
Remarks
Retrieves the current motion state of the player's input device