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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="Game|Player",
Meta=(DeprecatedFunction, DeprecationMessage="Use new GetHitResultUnderCursorByChannel or GetHitResultUnderCursorForObject", TraceChannel=ECC_Visibility, bTraceComplex=true))
bool GetHitResultUnderCursor
(
ECollisionChannel TraceChannel,
bool bTraceComplex,
FHitResult & HitResult
) const