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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="Game|Player", Meta=(bTraceComplex=true))
bool GetHitResultUnderFingerForObjects
(
ETouchIndex::Type FingerIndex,
const TArray < TEnumAsByte < EObjectTypeQuery > > & ObjectTypes,
bool bTraceComplex,
FHitResult & HitResult
) const
Remarks
Performs a collision query under the finger, looking for object types