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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController > API/Runtime/Engine/GameFramework/APlayerController/GetHitResultAtScreenPosition
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
bool GetHitResultAtScreenPosition
&40;
const FVector2D ScreenPosition,
const ECollisionChannel TraceChannel,
bool bTraceComplex,
FHitResult & HitResult
&41; const
Remarks
Returns hit results from doing a collision query at a certain location on the screen