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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
void GameplayMutePlayer
&40;
const FUniqueNetIdRepl & PlayerNetId
&41;
Remarks
Mutes a remote player on the server and then tells the client to mute
Parameters
Name | Description |
---|---|
PlayerNetId | the remote player to mute |