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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
void ForceSingleNetUpdateFor
(
class AActor * Target
)
Remarks
Forces a full replication check of the specified Actor on only the client that owns this PlayerController this function has no effect if this PC is not a remote client or if the Actor is not relevant to that client