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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
bool DeprojectMousePositionToWorld
&40;
FVector & WorldLocation,
FVector & WorldDirection
&41; const
Remarks
Convert current mouse 2D position to World Space 3D position and direction. Returns false if unable to determine value.