Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
- APlayerController::ConsoleCommand()
- ADebugCameraController::ConsoleCommand()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual FString ConsoleCommand
(
const FString & Command,
bool bWriteToLog
)
Remarks
Executes the Exec() command on the UPlayer object
Parameters
| Name | Description |
|---|---|
| Command | command to execute (string of commands optionally separated by a | (pipe)) |
| bWriteToLog | write out to the log |