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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (Reliable, Client)
void ClientUpdateMultipleLevelsStreamingStatus
(
const TArray < FUpdateLevelStreamingLevelStatus > & LevelStatuses
)
Remarks
Replicated Update streaming status. This version allows for the streaming state of many levels to be sent in a single RPC.
Parameters
| Name | Description |
|---|---|
| LevelStatuses | The list of levels the client should have either streamed in or not, depending on state. |